Now that I have a partial branding behind my app I can
create my screens. With my screens I wanted to show them around a workflow
concept. I discovered this technique from my Intern test with DTT and it is an
effective way of showing the functions of an app. With this development app I
treated it like a live brief in which I gave myself 2 days to create a set number
of screens. This limit meant all working out had to be done as I built the app
screens therefore, no initial sketches where done. Sometimes I prefer moving
straight to digital as I can experiment a lot quicker with composition and
layout.
In my app I focused on 8 key screens. These screens where
a: splash, menu, main feed, product information, sizing, product information
extension, seller profile and shopping cart. I feel this selection of screens
can get my point across effectively. I have attached my final workflow below.
Overall, I am very pleased with the outcome of these
screens. The colour scheme is something I have developed along the way however,
I feel I have hit my initial target of using pastel colours and appearing youthful.
If I were to develop this app even further I would possibly elaborate the seller
screen through explaining its purpose and showing how you can interact and
leave product reviews however, I feel for now it is good enough. As I was
creating the splash screen for this mobile app I wondered if I could potentially
incorporate a loading aspect into my logo design. My attempt can be
seen in the following Vimeo link.
I decided to use the hanger part of my logo as the
loading aspect. I created this short animation using Adobe After Effects. Essentially
it is a masking technique that fools the viewer into thinking the image is
being drawn onto the screen. This logo animation could potentially be used in
any part of my app loading phase.